We can load a GUI Map by using the GUI_load command.
Syntax: GUI_load(
• If we are using a single GUI Map file for the entire AUT then the memory used by the GUI Map may be much high.
• If there is any change in the object being learned then WinRunner will not be able to recognize the object, as it is not in the GUI Map file loaded in the memory. So we will have to learn the object again and update the GUI File and reload it.
2.How do you unload the GUI map? What actually happens when you load GUI map?
We can use GUI_close to unload a specific GUI Map file or else we call use GUI_close_all command to unload all the GUI Map files loaded in the memory.
Syntax: GUI_close(
When we load a GUI Map file, the information about the windows and the objects with their logical names and physical description are loaded into memory. So when the WinRunner executes a script on a particular window, it can identify the objects using this information loaded in the memory.
3.What is the purpose of the temp GUI map file? What is the extension of GUI map file?
While recording a script, WinRunner learns objects and windows by itself. This is actually stored into the temporary GUI Map file. We can specify whether we have to load this temporary GUI Map file should be loaded each time in the General Options.
The extension for a GUI Map file is “.gui”.




